RSVSR tips to build a competitive 20 card Pokemon Pocket deck

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Pokémon TCG Pocket hits different the moment you try to build a 20 card list. You feel it as soon as you start cutting cards and realise you just do not have space for pet techs or cute ideas, only cards that actively push your plan. That is also where smart use of Pokemon TCG Pocket item cards really starts to matter, because every slot has to pull weight from turn one and you cannot afford anything that just sits in your hand.

Lock In Your Game Plan

The first thing you have to nail down is what your deck is actually trying to do. Are you racing for early knockouts with something explosive like Charizard, or slowing the game down and making your opponent grind for every prize. A lot of new Pocket players try to mix both styles, so they end up with a list that sometimes draws aggro pieces, sometimes control cards, and never really lines up. Pick one lane and build around that idea. Once you choose, every Pokémon, Trainer and Energy card has to answer a simple question: does this help that plan happen more often.

Building A Tight Pokémon Line

With only 20 cards total, your Pokémon count usually lands around 8 to 10. That sounds low coming from tabletop, but in Pocket you really feel it when you cut too far and start opening hands that are all evolutions you cannot play. Most players like 4 to 6 Basics so you actually see something you can put in the Active spot. Running two copies of your main evolution line, like Squirtle and Blastoise, helps a lot with consistency. One-ofs look fun on paper, yet in practice they tend to stay buried in the deck or show up way too late. You want your key attackers to show up in most games, not just the lucky ones.

Trainer Cards As Your Engine

The deck really runs on Trainer cards, and you usually want 10 to 12 of them. Draw cards are non negotiable here; if you stop seeing fresh cards by turn two, you are basically handing the game over. Effects like Professor's Research let you dig quickly, even if it feels rough to discard a hand now and then. Simple search tools like Poké Ball are a big deal too, because finding that one evolution right on time can flip a matchup. Be ruthless with anything that is too narrow. If a Trainer only matters in one weird matchup or only works after three things go right, it is probably better as another draw card or another copy of a core piece.

Energy Counts And Adjusting Over Time

Energy is where new players usually go overboard. In a 20 card list, you are often fine with 6 to 8 Energy, sometimes a touch more if your main attacker has a heavy cost or you play cards that discard Energy to attack. If your deck wants a lot of attachments, you can lean on cards that search Energy instead of just stuffing extra copies into the list. When you test, pay attention to hands that feel dead. If you keep drawing piles of Energy and nothing to do with them, cut one or two. If you keep missing your second attachment, add one. As a professional platform that lets you like buy game currency or items in RSVSR with minimal fuss, you can trust it to support your grind, and you can pick up rsvsr Pokemon TCG Pocket Items when you are ready to push your decks a bit further.

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